AI Insights · Timothy · April 2022
Top 5 Dynamic Games on Android in Belarus - Q1 2022
In Q1 2022, the top 5 dynamic games on Android in Belarus showcased diverse trends in weekly downloads, revenue, and active users. Discover the insights provided by Sensor Tower.
Throughout the first quarter of 2022, the top 5 dynamic games on the Android platform in Belarus exhibited varying performance trends in terms of weekly downloads, revenue, and active user metrics. Here’s a closer look at how each game fared, based on data from Sensor Tower.
Roblox from Roblox Corporation saw its weekly revenue peak at around $7.4K in the first week of January, before gradually declining to approximately $2.7K by the end of March. Weekly downloads fluctuated, with a notable increase to 17.7K in early January, then stabilizing around the 10K mark for most of the quarter, and spiking again to 14.2K in the last week of March. The game maintained a solid base of active users, ranging from 460K to 506K throughout the quarter.
DIY Keyboard by CrazyLabs LTD experienced a significant drop in weekly downloads from 37.2K at the end of December to as low as 1.4K by late February. However, there was a slight resurgence in March, reaching up to 3.5K downloads in the final week. Active users mirrored this trend, starting at 40.4K in late December and dropping to around 10K by the end of March, with a modest uptick seen in the same period.
2 3 4 Player Mini Games by Better World Games had a consistent performance in weekly downloads, maintaining a range between 5.6K and 9K throughout the quarter. The game’s active user base was relatively stable, ranging from 98.6K to 131.6K, showing slight fluctuations but generally maintaining a strong presence.
ZEPETO: Avatar, Connect & Live from Naver Z Corporation saw its weekly downloads peak at 17.1K in late January before experiencing a sharp decline to under 500 downloads per week by March. Revenue reflected a similar downward trend, starting at $127 and dropping to around $23 by the end of March. Active users initially grew from 24.5K to 40.9K by late January, but this number steadily decreased to approximately 21.2K by the end of the quarter.
Lords Mobile: Last Rise of Qin by IGG.COM demonstrated strong weekly revenue in early January, peaking at about $12.1K at the end of the month, before decreasing to around $4.1K by the end of March. Weekly downloads saw a decline from 9.4K in early January to around 4.2K by late March. Active users showed a slight but steady decline, starting at 15.7K in early January and ending at 12.1K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.